Monday, February 16, 2009

Mobile Phone Glossary

Mobile Phone Glossary
1G In mobile telephony, first-generation systems were analog, circuit-switched. Voice links were poor, handoff unreliable, capacity low, and security non-existent. 1G systems are not now under active development – indeed, in some areas 1G spectrum is being auctioned for 2G and 3G use.
2G In mobile telephony, second-generation protocols use digital encoding and include GSM, D-AMPS (TDMA) and CDMA. 2G networks are in current use around the world. These protocols
support high bit rate voice and limited data communications. They offer auxiliary services such as data, fax and SMS. Most 2G protocols offer different levels of encryption.
2.5G In mobile telephony, 2.5G protocols extend 2G systems to provide additional features such as packet-switched connection (GPRS) and enhanced data rates (HSCSD, EDGE).
3G In mobile telephony, third-generation protocols support much higher data rates, measured in Mbps, intended for applications other than voice. 3G networks trials started in Japan in 2001. 3G networks are expected to be starting in Europe and part of Asia/Pacific by 2002, and in the US later. 3G will support bandwidth-hungry applications such as full-motion video, video-conferencing and full Internet access. www.3gpp.org
AMPS Advanced Mobile Phone System: a 1G standard which operates in the 800-900MHz-frequency band. It is still widely used in the United States.
Analog The simple way to transmit speech, which is translated into electronic signals of different frequency and/or amplitude. The first networks for mobile phones, as well as broadcast transmissions, were analog. Due to being longer established in some countries, analog networks may offer better coverage than digital networks, however analog phones are less secure and suffer more from interference where the signal is weak. Analog systems include AMPS, NMT and ETACS.
API Historically, "application programming interface". Practically, an API is any interface that enables one program to use facilities provided by another, whether by calling that program, or by being called by it. At a higher level still, an API is a set of functionality delivered by a programming system, and as such the mix of APIs in a particular system tells you what that system can do.
Bluetooth An open specification for seamless wireless short-range communications of data and voice between both mobile and stationary devices. For instance, it specifies how mobile phones, computers and PDAs interconnect with each other, with computers, and with office or home phones. The first generation of Bluetooth permits exchange of data up to a rate of 1 Mbps per second, even in areas with much electromagnetic disturbance. It transmits and receives via a short-range radio link using a globally available frequency band (2.4 GHz ISM band).
bps Bits per second: a way of quantifying data transmission throughput. It is the number of pieces of information (bits) transmitted or received per second.
C++ An industry standard object-oriented compiled language, formally standardized in 1998, but tracing its history to the early 1980s, with an heritage in C and Simula. C++ is a general-purpose programming language with a bias towards systems programming. C++ runs on most computers from the most powerful supercomputers to the ubiquitous personal computers. Symbian OS is written in C++.
CDMA Code Division Multiple Access: a digital wireless telephony transmission technique. 1. CDMA allows multiple frequencies to be used simultaneously (Spread Spectrum). The CDMA idea was originally developed for military use over 30 years ago. 2. The CDMA standards used for second-generation mobile telephony are the IS-95 standards championed by QUALCOMM.
Cellular Radio The technology that has made large scale mobile telephony possible. Current cellular networks reuse the same radio frequencies by assigning them to cells far enough apart to reduce interference. A cell is the geographical area covered by one radio base station transmitting/receiving in the center. The size of each cell is determined by the terrain, transmission power, and forecasted number of users. Service coverage of a given area is based on an interlocking network of cells, called a cell system.
Circuit-Switching Means of creating a connection by setting up a dedicated end-to-end circuit, which remains open for the duration of the communication.
CLDC J2ME Connected Limited Device Configuration. The CLDC serves the market consisting of personal, mobile, connected information devices. This configuration includes some new classes designed specifically to fit the needs of small-footprint devices.
Communicator A generic name for information centric mobile phones. In effect a fully featured personal digital assistant and mobile phone in one unit. The Nokia 9210 Communicator is an example of such a Symbian OS phone.
Content Provider A company that provides services to mobile phone users or network operators. These services could be shopping, web surfing, chat rooms, playing games, accessing data such as music and books through a server.
Crystal Code-name for a half VGA reference design for Symbian OS.
D-AMPS Digital AMPS (Digital-Advanced Mobile Phone Service) is the digital wireless standard widely used throughout the Americas, Asia Pacific and other areas. D-AMPS uses digital TDMA on the one hand, and is required to be compatible with installed AMPS base station networks on the other. D-AMPS operates on the 800 and 1900 MHz bands.
DCS 1800 Digital Communications System: another name for GSM working on a radio frequency of 1800 MHz. Also known as GSM1800 or PCN, this digital network operates in Europe and Asia Pacific.
Digital A way of encoding information. On digital networks, data doesn't need to go though the extra step of being converted to an analog signal, voice is sampled and coded in a way similar to how it is recorded on a CD. Digital networks are fast replacing analog ones as they offer improved sound quality, secure transmission and can handle data directly as well as voice. Digital networks include mobile systems GSM, D-AMPS, CDMA, TDMA and UMTS.
Dual band Dual band mobile phones can work on networks that operate on different frequency bands. This is useful if you move between areas covered by different networks. Some networks operate on two bands, for instance GSM-1800 in town centers and GSM-900 in the rest of the country.
Dual mode Dual mode mobile phones have more than one air interface and hence can work on more than one network. One example is phones that operate on both digital and analog networks. They are quite useful if you want the advantages of a digital phone, but regularly visit areas where analog is the only service available.
EDGE Enhanced Data Rates for GSM Evolution. An enhanced modulation technique designed to increase network capacity and data rates in GSM networks. EDGE should provide data rates up to 384 Kbps. EDGE will let operators without a 3G license to compete with 3G networks offering similar data services. EDGE is not expected before 2001 at the earliest.
EPOC Deprecated term. Refer to Symbian OS.
E-TACS Extended Total Access Communications System: a 1G mobile phone network developed in the UK and available in Europe and Asia.
FCT Fixed Cellular Terminal - also known as : GSM Gateway, GSM Modem, GSM Router, Mobile Gateway, channel bank, GSM channel Bank, ISDN GSM Gateway, analogue GSM gateway.
Fixed Cellular Terminal Mobile Device that allows fixed telephony devices such as PBX Telephone Systems to connect directly to the GSM Mobile Phone Network - This may be to allow PBX users to call colleages on their mobiles free of charge, or call other mobile users at reduced rates (depending upon available tariffs) - or for use in remote offices where no fixed line services are available (eg building site / remote monitoring post) - for landline substitution then Fixed Cellular Terminals are available that can provide voice, fax and data over the GSM network such as the Ericsson F251m .
GPRS General Packet Radio Service: a radio technology for GSM networks that adds packet-switching protocols, shorter set-up time for ISP connections, and offer the possibility to charge by amount of data sent rather than connect time. GPRS promises to support flexible data transmission rates typically up to 20 or 30 Kbps (with a theoretical maximum of 171.2 Kbps), as well as continuous connection to the network. A 2.5G enhancement to GSM, GPRS is the most significant step towards 3G, needing similar business model, and service and network architectures. GPRS started to appear in some networks during 2000.
GSM Global System for Mobile communications, the most widely used digital mobile phone system and the de facto wireless telephone standard in Europe. Originally defined as a pan-European open standard for a digital cellular telephone network to support voice, data, text messaging and cross-border roaming. GSM is now one of the world's main 2G digital wireless standards. GSM is present in more than 160 countries and according to the GSM Association, accounts for approximately 70 percent of the total digital cellular wireless market. GSM is a time division multiplex (TDM) system. Implemented on 800, 900, 1800 and 1900 MHz frequency bands.
GSM Gateway A mobile phone device thats takes a single SIM card or multiple SIMS and provides a telecoms interface - either Analogue (FXO/FXS) to allow connection to Analogue trunk of a Telephone System (or to allow a standard telephone to connect directly), ISDN Interfaces such as ISDN2e and ISDN30 for connection to ISDN telephone systems and VOIP interfaces to allow the gateway to connect to a Voice Over IP network. The GSM Gateway enables these traditional telephony devices to connect directly to the mobile phone network, usually providing the user with access to cheaper call rates. (see www.gsmsave.co.uk )
HSCSD High Speed Circuit Switched Data: dedicated circuit-switched data communications technology for GSM which boosts data throughput up to 14.4 Kbps in a single channel, and by aggregating channels, up to 57.6 Kbps. An asymmetrical service can be offered where, for instance, one channel is allocated for the uplink and several are aggregated for the downlink. HSCSD can provide a fixed bit rate (transparent mode) or a variable one (non-transparent mode). In most cases HSCSD is available to network operators as a pure software upgrade. HSCSD started to appear in some networks in 1999.
IMT-2000 International Mobile Telecommunications-2000: term used by the International Telecommunications Union (ITU) for the specification for projected third-generation wireless services. Formerly referred to as FPLMTS, Future Public Land-Mobile Telephone Systems.
i-mode Proprietary packet-based information service for mobile phones. i-mode delivers information (such as mobile banking, and train timetable) to mobile phones and enables exchange of email from handsets on the PDC-P network. Launched in 1999 by NTT DoCoMo, i-mode is very popular in Japan (especially for email and transfer of icons), but is not currently being used elsewhere,
IrDA 1. A suite of protocols for infrared (IR) exchange of data between two devices, up to 1 or 2 meters apart (20 to 30 cm for low-power devices). IrDA devices typically have throughput of up to either 115.2 Kbps or 4 Mbps. IrDA protocols are implemented in Symbian OS phones, many PDAs, printers and laptop computers. 2. The Infrared Data Association, the industry body that specifies IrDA protocols, originally founded by Hewlett-Packard and others.
Java Industry standard object-oriented language and virtual machine, invented by Sun Microsystems and formally released in 1996. Java is an ideal language for network applications and applets. Sun's Java specifications include many Java APIs and platforms, including the JavaPhone API and PersonalJava platform, which are included in Symbian OS.
J2ME Java 2 Platform, Micro Edition (J2ME): The edition of the Java platform that is targeted at small, standalone or connectable consumer and embedded devices. The J2ME technology consists of a virtual machine and a set of APIs suitable for tailored runtime environments for these devices. The J2ME technology has two primary kinds of components – configurations and profiles.
JavaPhone A Java API specification controlling contacts, power management, call control, and phonebook management, intended specifically for the programmability requirements of mobile phones.
JTAPI The Java Telephony API is an extensible API that offers an interface to all call control services (from those needed in a consumer device up to those of call centers). JTAPI is part of the JavaPhone API.
Kernel Core of an operating system, a kernel manages the machine's hardware resources (including the processor and the memory), and provides and controls the way any other software component can access these resources. The kernel runs with a higher privilege than other programs (so-called user-mode programs). The power and robustness of an OS's kernel play a major role in shaping overall system design and reliability.
MExE Mobile Station Application Execution Environment (GSM 02.57): a framework to ensure a predictable environment for third-party applications in GSM or UMTS handsets (ie the Mobile Station). MExE does this by defining different technology requirements called "classmarks". MExE classmark 1 is based on WAP, classmark 2 on PersonalJava and JavaPhone, and classmark 3 on J2ME CLDC and MIDP. Other classmarks may be defined in the future. MExE specifies additional requirements for all classmarks, for instance a security environment, capability and content negotiation, a user profile, user interface personalization, management of services and virtual home environment. A handset can support any number of classmarks.
MIDP Mobile Information Device Profile. Set of Java APIs that is generally implemented on the Connected Limited Device Configuration (CLDC). It provides a basic J2ME application runtime environment targeted at mobile information devices, such as mobile phones and two-way pagers. The MIDP specification addresses issues such as user interface, persistent storage, networking, and application model.
Network operator Company with a license to provide wireless telephony services.
NMT Nordic Mobile Telephone. One of the earliest 1G cellular network developed jointly in Denmark, Finland, Iceland, Norway and Sweden. Originally operated in the 450 MHz band. Later the 900 MHz was used as well.
OBEX Object Exchange: a set of high-level protocols allowing objects such as vCard contact information and vCalendar schedule entries to be exchanged using either IrDA (IrOBEX) or Bluetooth. Symbian OS implements IrOBEX for exchange of vCards, for example between a Nokia 9210 Communicator and an Ericsson R380 Smartphone, and vCalendar.
OS Operating System: historically, the minimal set of software needed to manage a device's hardware capability and share it between application programs. Practically, "OS" is now used to mean all software including kernel, device drivers, comms, graphics, data management, GUI framework, system shell application, and utility applications. This would define Windows, Palm OS and MacOS as operating systems. Symbian provides an operating system – Symbian OS – tailored for data-enabled mobile phones.
OPL A BASIC-like programming language, for rapid application development, used on Symbian OS.
Packet-switching Technique whereby the information (voice or data) to be sent is broken up into packets, of at most a few KB each, which are then routed by the network between different destinations based on addressing data within each packet. Use of network resources is optimized, as the resources are needed only during the handling of each packet. This is an ideal model for ad hoc data communication, and works well also for voice, video and other streamed data. Mobile phones with packet-switched communication appear to be "always connected" to the data network, whereas in the case of circuit-switched connections, setup time takes around 30 seconds to connect from a mobile phone to an ISP. Use of packet-switched network can be charged according to the volume of data transferred and not to any notion of time spent online.
PCN Personal Communications Network: another name for GSM 1800 (it is also known as DCS 1800). It is used in Europe and Asia Pacific.
PCS Personal Communications Service: an American generic term for a mass-market mobile phone service, emphasizing personal communication, independent of the technology used to provide it. PCS includes such digital cellular technologies as GSM 1900, CDMA and TDMA IS-136.
PDC Personal Digital Cellular: the 2G TDMA-based protocols used in Japan, owned by NTT DoCoMo. PDC services operate in the 800 and 1500 MHz bands.
PersonalJava A Java platform optimized for the requirements and constraints of mobile devices.
Platform A set of technology, which acts as a foundation for real-world applications, or higher-level platforms. Symbian OS includes C++ APIs, a leading Java implementation, an application suite and integration with wireless and other communications protocols.
Polyphonic Ringtones Todays poly ringtones are almost as good as the original records, the quality gets better all the time due to continuous improvement in mobile phone audio technology. Most modern mobile phones with play 16 track tunes. Whilst the early mobile phones that would only play monophonic sounds are still around it is only a matter of time before all mobile phone manufacturers produce handsets that play polyphonic tones. Polytones sound good and most hits are available to be transmitted in stereo to give up to 40 different notes playing at a time.
Quartz Code-name for a tablet-like, quarter-VGA portrait screen size, pen-based, reference design.
Reference design User interface designs for Symbian OS delivered to Symbian licensees
Service provider A company that provides mobile phone users with services and subscriptions to mobile phone networks.
SIM Subscriber Identity Module. The SIM card is the smart card inserted inside all GSM phones. It identifies the user account to the network, handles authentication and provides data storage for basic user data and network information. It may also contain some applications that run on a compatible phone (SIM Application Toolkit).
Smartphone A generic name for voice centric mobile phones with information capability. The Ericsson R380 Smartphone is an example of such a Symbian OS phone.
SMS Short Message Service: available on digital GSM networks allowing text messages of up to 160 characters to be sent and received via the network operator's message center to your mobile phone, or from the Internet, using a so-called "SMS gateway" website. If the phone is powered off or out of range, messages are stored in the network and are delivered at the next opportunity.
Symbian Connect The PC-based Symbian Connect is a system for data synchronization, file management, printing via PC, application installation from a PC, and other utility functions allowing Symbian OS phones to integrate effectively with PC and server-based data.
Symbian Developer Network The developers' support network for Symbian OS, where you will find all the resources to enable you to develop world-class applications for Symbian OS phones.
Symbian OS Symbian's advanced open standard operating system for data enabled mobile phones. It includes a multi-tasking multithreaded core, a user interface framework, data services enablers, application engines and integrated PIM functionality and wireless communications.
SyncML Synchronization Markup Language, an industry-wide effort to create a single, common data synchronization protocol optimized for wireless networks. SyncML's goal is to have networked data that support synchronization with any mobile device, and mobile devices that support synchronization with any networked data. The SyncML structured data layer will use XML wherever appropriate. SyncML is intended to work on transport protocols as diverse as HTTP, WSP (part of WAP) and OBEX, and with data formats ranging from personal data (e.g. vCard & vCalendar) to relational data and XML documents. The SyncML consortium was set up by IBM, Nokia and Psion among others. Symbian is a sponsor of the SyncML consortium.
TACS Total Access Communication System: a British 1G analog mobile telephone standard based on the US AMPS system. It was later adopted in other countries including Hong-Kong and Japan.
TDMA 1. Time Division Multiple Access: a digital wireless telephony transmission technique. TDMA allocates each user a different time slot on a given frequency. GSM, D-AMPS, PDC and DECT use TDMA in one form or another. 2. A name generally used for D-AMPS. TDMA networks are operated in the US, Latin America, New Zealand, parts of Russia and Asia Pacific.
UMTS Universal Mobile Telecommunications Service, part of the IMT-2000 initiative, is a 3G standard supporting a theoretical data throughput of up to 2 Mbps. First trials started in 2001. It should be rolled out in most of the world by 2005.
Unicode A 16-bit character encoding scheme allowing characters from Western European, Eastern European, Cyrillic, Greek, Arabic, Hebrew, Chinese, Japanese, Korean, Thai, Urdu, Hindi and all other major world languages, living and dead, to be encoded in a single character set. The Unicode specification also includes standard compression schemes and a wide range of typesetting information required for worldwide locale support. Symbian OS fully implements Unicode.
vCalendar Defines a transport- and platform-independent format for exchanging calendar and schedule information so that any vCalendar-compliant application can send or receive calendaring and scheduling information to or from any other vCalendar-compliant application. For instance, users with mobile phones running vCalendar-aware applications can schedule meetings automatically over an infrared link or via sending an SMS.
vCard Standard defining the format of an electronic business card. All devices supporting vCard can exchange information such as phone numbers and addresses. For instance a user with a vCard-aware phonebook application on a handheld computer can easily transfer names and phone numbers to a vCard-aware mobile phone.
VGA Video Graphics Array: “standard” screen size of 640 by 480 pixels.
WCDMA Wide-band CDMA: a CDMA protocol originated by NTT DoCoMo and now adopted for third-generation use by ETSI in Europe. WCDMA supports very high-speed multimedia services such as full-motion video, Internet access and video conferencing.
WAP 1. Wireless Application Protocol: a set of communication protocol standards to make accessing online services from a mobile phone simple. 2. WAP was conceived by four companies: Ericsson, Motorola, Nokia, and Unwired Planet (today called Phone.com). The WAP Forum is an industry association with over 200 members. Symbian is a full member of the WAP Forum.

Sunday, February 15, 2009

Mobile Phone Further reading

Further reading

Since 2000, many books have been written on the social impact of mobile phones:

  • Agar, Jon, Constant Touch: A Global History of the Mobile Phone, 2004 ISBN 1840465417
  • Ahonen, Tomi, m-Profits: Making Money with 3G Services, 2002, ISBN 0-470-84775-1
  • Ahonen, Kasper and Melkko, 3G Marketing 2004, ISBN 0-470-85100-7
  • Glotz, Peter & Bertsch, Stefan, eds. Thumb Culture: The Meaning of Mobile Phones for Society, 2005
  • Katz, James E. & Aakhus, Mark, eds. Perpetual Contact: Mobile Communication, Private Talk, Public Performance, 2002
  • Kavoori, Anandam & Arceneaux, Noah, eds. The Cell Phone Reader: Essays in Social Transformation, 2006
  • Kopomaa, Timo. The City in Your Pocket, Gaudeamus 2000
  • Levinson, Paul, Cellphone: The Story of the World's Most Mobile Medium, and How It Has Transformed Everything!, 2004 ISBN 1-4039-6041-0
  • Ling, Rich, The Mobile Connection: the Cell Phone's Impact on Society, 2004 ISBN 1558609369
  • Ling, Rich and Pedersen, Per, eds. Mobile Communications: Re-negotiation of the Social Sphere, 2005 ISBN 1852339314
  • Home page of Rich Ling [2]
  • Nyíri, Kristóf, ed. Mobile Communication: Essays on Cognition and Community, 2003
  • Nyíri, Kristóf, ed. Mobile Learning: Essays on Philosophy, Psychology and Education, 2003
  • Nyíri, Kristóf, ed. Mobile Democracy: Essays on Society, Self and Politics, 2003
  • Nyíri, Kristóf, ed. A Sense of Place: The Global and the Local in Mobile Communication, 2005
  • Nyíri, Kristóf, ed. Mobile Understanding: The Epistemology of Ubiquitous Communication, 2006
  • Plant, Dr. Sadie, on the mobile – the effects of mobile telephones on social and individual life, 2001
  • Rheingold, Howard, Smart Mobs: The Next Social Revolution, 2002 ISBN 0738208612

Mobile Phone Terminology and References

Terminology and References

Related non-mobile-phone systems

Car phone
A type of telephone permanently mounted in a vehicle, these often have more powerful transmitters, an external antenna and loudspeaker for handsfree use. They usually connect to the same networks as regular mobile phones.
Cordless telephone (portable phone)
Cordless phones are telephones which use one or more radio handsets in place of a wired handset. The handsets connect wirelessly to a base station, which in turn connects to a conventional land line for calling. Unlike mobile phones, cordless phones use private base stations (belonging to the land-line subscriber), and which are not shared.
Professional Mobile Radio
Advanced professional mobile radio systems can be very similar to mobile phone systems. Notably, the IDEN standard has been used as both a private trunked radio system as well as the technology for several large public providers. Similar attempts have even been made to use TETRA, the European digital PMR standard, to implement public mobile networks.
Radio phone
This is a term which covers radios which could connect into the telephone network. These phones may not be mobile; for example, they may require a mains power supply, they may require the assistance of a human operator to set up a PSTN phone call.
Satellite phone
This type of phone communicates directly with an artificial satellite, which in turn relays calls to a base station or another satellite phone. A single satellite can provide coverage to a much greater area than terrestrial base stations. Since satellite phones are costly, their use is typically limited to people in remote areas where no mobile phone coverage exists, such as mountain climbers, mariners in the open sea, and news reporters at disaster sites.

See also

  • Mobile telephony
  • Harvard sentences
  • List of countries by number of mobile phones in use
  • Mobile Internet Device (MID)
  • Mobile Marketing Association
  • ReCellular Inc.
  • OpenBTS

References

  1. ^ Ulyseas, Mark (2008-01-18). "Of Cigarettes and Cellphones". The Bali Times. Retrieved on 2008-02-24.
  2. ^ "Special History Issue" (PDF). speleonics 15 IV (3). October 1990.
  3. ^ Cooper, et al., "Radio Telephone System", US Patent number 3,906,166; Filing date: Oct 17, 1973; Issue date: September 1975; Assignee Motorola
  4. ^ BBC interview with Martin Cooper
  5. ^ Swedish National Museum of Science and Technology
  6. ^ History of UMTS and 3G development
  7. ^ IDC - Press Release
  8. ^ http://news.cnet.com/8301-10784_3-9878005-7.html
  9. ^ You Witness News
  10. ^ [1]

Mobile Phone SIM Card

Mobile Phone SIM card

Main article: Subscriber Identity Module
Typical cellphone SIM card

In addition to the battery, GSM cellphones require a small microchip, called a Subscriber Identity Module or SIM Card, to function. Approximately the size of a small postage stamp, the SIM Card is usually placed underneath the battery in the rear of the unit, and (when properly activated) stores the phone's configuration data, and information about the phone itself, such as which calling plan the subscriber is using. When the subscriber removes the SIM Card, it can be re-inserted into another phone and used as normal.

Each SIM Card is activated by use of a unique numerical identifier; once activated, the identifier is locked down and the card is permanently locked in to the activating network. For this reason, most retailers refuse to accept the return of an activated SIM Card.

Those cell phones that do not use a SIM Card have the data programmed in to their memory. This data is accessed by using a special digit sequence to access the "NAM" as in "Name" or number programming menu. From here, one can add information such as a new number for your phone, new Service Provider numbers, new emergency numbers, change their Authentication Key or A-Key code, and update their Preferred Roaming List or PRL. However, to prevent someone from accidentally disabling their phone or removing it from the network, the Service Provider puts a lock on this data called a Master Subsidiary Lock or MSL.

The MSL also ensures that the Service Provider gets payment for the phone that was purchased or "leased". For example, the Motorola RAZR V9C costs upwards of CAD $500. You can get one for approximately $200, depending on the carrier. The difference is paid by the customer in the form of a monthly bill. If the carrier did not use a MSL, then they may lose the $300–$400 difference that is paid in the monthly bill, since some customers would cancel their service and take the phone to another carrier.

The MSL applies to the SIM only so once the contract has been completed the MSL still applies to the SIM. The phone however, is also initially locked by the manufacturer into the Service Providers MSL. This lock may be disabled so that the phone can use other Service Providers SIM cards. Most phones purchased outside the US are unlocked phones because there are numerous Service Providers in close proximity to one another or have overlapping coverage. The cost to unlock a phone varies but is usually very cheap and is sometimes provided by independant phone vendors.

Having an unlocked phone is extremely useful for travelers due to the high cost of using the MSL Service Providers access when outside the normal coverage areas. It can cost sometimes up to 10 times as much to use a locked phone overseas as in the normal service area, even with discounted rates.

For example, in Jamaica, an AT&T subscriber might pay in excess of US$1.65 per minute for discounted international service while a B-Mobile (Jamaican) customer would pay US$0.20 per minute for the same international service. Some Service Providers focus sales on international sales while others focus on regional sales. For example, the same B-Mobile customer might pay more for local calls but less for international calls than a subscriber to the Jamaican national phone C&W (Cable & Wireless) company. These rate differences are mainly due to currency variations because SIM purchases are made in the local currency. In the US, this type of service competition does not exist because some of the major Service Providers do not offer Pay-As-You-Go services. [Needs Pay-As-You-Go references, rumored T-Mobile,Verizon provide one, AT&T does not as of 12/2008]

Media and Power supply

Media and Power supply

The mobile phone became a mass media channel in 1998 when the first ringing tones were sold to mobile phones by Radiolinja in Finland. Soon other media content appeared such as news, videogames, jokes, horoscopes, TV content and advertising. In 2006 the total value of mobile phone paid media content exceeded internet paid media content and was worth 31 Billion dollars (source Informa 2007). The value of music on phones was worth 9.3 Billion dollars in 2007 and gaming was worth over 5 billion dollars in 2007 (source Netsize Guide 2008 [10]).

The mobile phone is often called the Fourth Screen (if counting cinema, TV and PC screens as the first three) or Third Screen (counting only TV and PC screens). It is also called the Seventh of the Mass Media (with Print, Recordings, Cinema, Radio, TV and Internet the first six). Most early content for mobile tended to be copies of legacy media, such as the banner advertisement or the TV news highlight video clip. Recently unique content for mobile has been emerging, from the ringing tones and ringback tones in music to "mobisodes," video content that has been produced exclusively for mobile phones.

The advent of media on the mobile phone has also produced the opportunity to identify and track Alpha Users or Hubs, the most influential members of any social community. AMF Ventures measured in 2007 the relative accuracy of three mass media, and found that audience measures on mobile were nine times more accurate than on the internet and 90 times more accurate than on TV.

Power supply

Mobile phones generally obtain power from batteries, which can be recharged from a USB port, from portable batteries, from mains power or a cigarette lighter socket in a car using an adapter (often calledbattery charger or wall wart) or from a solar panel or a dynamo (that can also use a USB port to plug the phone).

Formerly, the most common form of mobile phone batteries were nickel metal-hydride, as they have a low size and weight. Lithium-Ion batteries are sometimes used, as they are lighter and do not have the voltage depression that nickel metal-hydride batteries do. Many mobile phone manufacturers have now switched to using lithium-Polymer batteries as opposed to the older Lithium-Ion, the main advantages of this being even lower weight and the possibility to make the battery a shape other than strict cuboid. Mobile phone manufacturers have been experimenting with alternative power sources, including solar cells.

Mobile Phone Features and Application

Features (Mobile Phone Features and Application)

Main article: Mobile phone features

Mobile phones often have features beyond sending text messages and making voice calls, includingInternet browsing, music (MP3) playback, memo recording, personal organiser functions, e-mail, instant messaging, built-in cameras and camcorders, ringtones, games, radio, Push-to-Talk (PTT), infrared andBluetooth connectivity, call registers, ability to watch streaming video or download video for later viewing, video calling and serving as a wireless modem for a PC, and soon will also serve as a console of sorts to online games and other high quality games. The total value of mobile data services exceeds the value of paid services on the Internet, and was worth 31 billion dollars in 2006 (source Informa).[citation needed] The largest categories of mobile services are music, picture downloads, videogaming, adult entertainment, gambling, video/TV.

Nokia and the University of Cambridge are showing off a bendable cell phone called Morph [8].

Applications

The most commonly used data application on mobile phones is SMS text messaging, with 74% of all mobile phone users as active users (over 2.4 billion out of 3.3 billion total subscribers at the end of 2007). SMS text messaging was worth over 100 billion dollars in annual revenues in 2007 and the worldwide average of messaging use is 2.6 SMS sent per day per person across the whole mobile phone subscriber base. (source Informa 2007). The first SMS text message was sent from a computer to a mobile phone in 1992 in the UK, while the first person-to-person SMS from phone to phone was sent in Finland in 1993.

The other non-SMS data services used by mobile phones were worth 31 Billion dollars in 2007, and were led by mobile music, downloadable logos and pictures, gaming, gambling, adult entertainment and advertising (source: Informa 2007). The first downloadable mobile content was sold to a mobile phone in Finland in 1998, when Radiolinja (now Elisa) introduced the downloadable ringing tone service. In 1999 Japanese mobile operator NTT DoCoMo introduced its mobile internet service, i-Mode, which today is the world's largest mobile internet service and roughly the same size as Google in annual revenues.

The first mobile news service, delivered via SMS, was launched in Finland in 2000. Mobile news services are expanding with many organisations providing "on-demand" news services by SMS. Some also provide "instant" news pushed out by SMS. Mobile telephony also facilitates activism and public journalism being explored by Reuters and Yahoo![9] and small independent news companies such asJasmine News in Sri Lanka.

Companies like Monster are starting to offer mobile services such as job search and career advice. Consumer applications are on the rise and include everything from information guides on local activities and events to mobile coupons and discount offers one can use to save money on purchases. Even tools for creating websites for mobile phones are increasingly becoming available.

Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in Espoo were enabled to work with SMS payments. Eventually the idea spread and in 1999 the Philippines launched the first commercial mobile payments systems, on the mobile operators Globe and Smart. Today mobile payments ranging from mobile banking to mobile credit cards to mobile commerce are very widely used in Asia and Africa, and in selected European markets. For example in the Philippines it is not unusual to have one's entire paycheck paid to the mobile account. In Kenya the limit of money transfers from one mobile banking account to another is one million US dollars. In India paying utility bills with mobile gains a 5% discount. In Estonia the government found criminals collecting cash parking fees, so the government declared that only mobile payments via SMS were valid for parking and today all parking fees in Estonia are handled via mobile and the crime involved in the activity has vanished.

Mobile Applications are developed using the Six M's (previously Five M's) service-development theory created by the author Tomi Ahonen with Joe Barrett of Nokia and Paul Golding of Motorola. The Six M's are Movement (location), Moment (time), Me (personalization), Multi-user (community), Money (payments) and Machines (automation). The Six M's / Five M's theory is widely referenced in the telecoms applications literature and used by most major industry players. The first book to discuss the theory was Services for UMTS by Ahonen & Barrett in 2002.

The iPhone has revolutionized applications for mobile phones, allowing a vast array of applications that perform hundreds of different tasks to be easily downloaded and installed through the App Store, a native application on the iPhoneiPhone 3G and iPod touch. Using a WiFiEDGE or 3G connection, users can purchase applications (some are free) from the App Store and download them directly to the phone. Apps can also be downloaded from the iTunes Store and synced with the iPhone/iPod once the device is synced with iTunes. The App Store was developed by Apple to interface with the AT&T cellular network.T-Mobile is also developing their own version of the App Store, most likely to interface with their newest smart phone, the T-Mobile G1, the first phone built running the new Google Android cellular firmware, which was likely built as a competitor for the iPhone.

Mobile Phone Handsets

Handsets

A Nokia phone with box.

Nokia is currently the world's largest manufacturer of mobile phones, with a global device market share of approximately 40% in 2008. Other major mobile phone manufacturers (in order of market share) include Samsung(14%), Motorola (14%), Sony Ericsson (9%) and LG(7%).[7] These manufacturers account for over 80% of all mobile phones sold and produce phones for sale in most countries.

Other manufacturers include Apple Inc.Audiovox (nowUTStarcom), BenefonBenQ-SiemensCECTHigh Tech Computer Corporation (HTC)FujitsuKyoceraMitsubishi ElectricNECNeonodePanasonicPalmMatsushita,Pantech Wireless Inc.PhilipsQualcomm Inc.Research in Motion Ltd. (RIM), SagemSanyoSharp,SiemensSendoSierra WirelessSK TeletechSonim Technologies,SpiceT&A AlcatelHuaweiTriumand Toshiba. There are also specialist communication systems related to (but distinct from) mobile phones.

There are several categories of mobile phones, from basic phones to feature phones such as musicphones and cameraphones, to smartphones. The first smartphone was the Nokia 9000 Communicator in 1996 which incorporated PDA functionality to the basic mobile phone at the time. As miniaturisation and increased processing power of microchips has enabled ever more features to be added to phones, the concept of the smartphone has evolved, and what was a high-end smartphone five years ago, is a standard phone today. Several phone series have been introduced to address a given market segment, such as the RIM BlackBerry focusing on enterprise/corporate customer email needs; the SonyEricsson Walkman series of musicphones and Cybershot series of cameraphones; the Nokia N-Series of multimedia phones; and the Apple iPhone which provides full-featured web access and multimedia capabilities.